(But, I've had it reset sims doing things that other NR mods started, so I can't fully blame 'incompatibility' like others do. Oh, and if you have NRaas Overwatch, you might want to turn off auto reset for stuck check, or else it might do a reset of your woohooing sims. 'None', well, that pretty much turns KW into that other mod on LL. 'Low' means KW might not do much, but has a higher chance of not ignoring your direction. (Meaning: often it will ignore settings or just outright break.)Īutonomy Level: 'High' means KW might well ignore your direction. But, neither KW (or TS3 for that matter) is well coded, but it is what it is. The check seems to be at least §500 even if the thing costs §1500. The way the code is written, it'll force making or buying things (like drugs) even if they cost more than the family has. Interaction Tuning: you might want to disable autonomy on some of the interactions. Story Progression could wind up killing off someone you wanted to keep around, and very likely will add in a ton of animals to households that don't have pet bowls, thus starving pets, or horses running around and getting stuck places.
Maybe that will change, seems to have in the last few days.įriendly suggestion: go through every setting page and take a look at the options, think about what it might mean, and whether or not you want it. This is amazing as it makes gameplay feel much more realistic. Just so you know, this forum's never really seemed open to getting help. But it does present one key problem: it becomes incredibly difficult to locate things, people, and houses.